"use strict";
cc._RF.push(module, '10b266hIvBD6KFYDM7tQjkY', 'BuyEquipInfo');
// scripts/BuyEquipInfo.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});
var a = e("GlobalParams"),
    n = e("EquipInfo"),
    i = cc._decorator,
    r = i.ccclass,
    s = (i.property, function () {
  function e() {}

  return e.getPlayerInit = function () {
    return {
      attack: 0,
      skill_1: 0,
      skill_2: 0,
      skill_3: 0,
      hp: 0,
      move_speed: 0,
      cool_1: 0,
      cool_2: 0,
      cool_3: 0,
      crit: 0,
      attack_speed: 0,
      be_hit: 0,
      be_hit_back: 0,
      add_attack: 0,
      attack_hp: 0,
      suck_blood: 0,
      skill_add: 0,
      for_speed: 0,
      die_up_hp: 0
    };
  }, e.buyEquipInit = function () {
    for (var e = 0; e < a.GlobalParams.MatchGamePlayer.length; e++) {
      a.GlobalParams.BuyEquipInfo.push(this.getPlayerInit());
    }
  }, e.playerBuyEquipInfo = function (e, t) {
    for (var o = this.getPlayerInit(), i = a.GlobalParams.MatchGamePlayer[e].equip_info, r = 0; r < i.length; r++) {
      if (0 != i[r]) {
        for (var s = n["default"].eqquip_info[i[r]], l = 0; l < s.eq_info.length; l++) {
          var _ = "" + s.eq_info[l].type,
              c = s.eq_info[l].num;

          switch (_) {
            case "0":
              o.attack += c;
              break;

            case "1":
              o.hp += c;
              break;

            case "2":
              o.cool_1 += c, o.cool_2 += c;
              break;

            case "3":
              o.attack_speed += c;
              break;

            case "4":
              o.crit += c;
              break;

            case "5":
              o.move_speed += c;
          }
        }

        switch ("" + i[r]) {
          case "6":
            o.be_hit += 5;
            break;

          case "7":
            o.be_hit_back += 5;
            break;

          case "11":
            o.skill_add += 3;
            break;

          case "12":
            o.skill_add += 1;
            break;

          case "13":
            o.add_attack += 3, o.attack_hp += 0.5;
            break;

          case "14":
            o.add_attack += 5;
            break;

          case "16":
            o.suck_blood += 3;
            break;

          case "17":
            o.die_up_hp += 100;
            break;

          case "18":
            o.be_hit += 10;
            break;

          case "19":
            o.be_hit_back += 10, o.skill_add += 5;
            break;

          case "20":
          case "21":
            o.move_speed += 2;
            break;

          case "22":
            o.be_hit += 10;
            break;

          case "23":
            o.cool_1 += 0.3, o.cool_2 += 0.3;
            break;

          case "24":
            o.for_speed = 20;
            break;

          case "25":
            o.cool_1 += 1, o.cool_2 += 1;
            break;

          case "26":
            o.skill_add += 15;
            break;

          case "27":
            o.add_attack += 5, o.attack_hp += 1;
            break;

          case "28":
            o.add_attack += 15;
            break;

          case "30":
            o.suck_blood += 3;
            break;

          case "31":
            o.die_up_hp += 100;
            break;

          case "32":
            o.be_hit += 15;
            break;

          case "33":
            o.be_hit_back += 20, o.skill_add += 5;
            break;

          case "34":
            o.move_speed += 2;
            break;

          case "35":
            o.for_speed += 35;
            break;

          case "36":
            o.cool_1 += 1.5, o.cool_2 += 1.5;
            break;

          case "37":
            o.skill_add += 25;
        }
      }
    }

    a.GlobalParams.BuyEquipInfo[e] = o, t();
  }, oo([r], e);
}());
o["default"] = s;

cc._RF.pop();